Virtual Boy – Cabinet veneer – China Hydraulic Accessories
Technical presentation of information The Virtual Boy (VB) 1224 uses a pair of linear networks (One for each eye) and quickly scans the array in your field of vision from the eye using oscillating plane mirrors. These mirrors vibrate back and back to a very high speed so the mechanical hum from inside the unit. Each game cartridge VB has a yes / no option to break all 1530 minutes for the player can take a break. Besides playing with the media attached, you can place the device in the forward position VB bed to facilitate the user's use of games. This screenshot of Mario Tennis is running on an emulator. The anaglyph red / blue format simulates the 3D visualization of Virtual Boy. Monochrome The Virtual Boy is iconic for his use of pixels monochromatic red LED, which were used by the cheapest, the lowest drain on batteries and be the most striking color to see. During development, an LCD screen Color was experience, but was found to cause users to see double instead of creating the illusion of depth. Furthermore, LCD monitors when low rates of update, and are often blurred. They also consumed more energy than LED. The Virtual Boy, which uses an oscillating mirror to transform a single row of pixels in a field of pixels, requires high-performance LED to function properly. Since each pixel is only going to use a small fraction of a second (384 pixels wide, 50.2 Hz scan rate = approximately 52 s per scanline), the maximum brightness higher is required to make the screen bright and comfortable virtual for the user to see. The system with two screens necessary fast refresh rate, unlike the original Game Boy, which had blurred motion and to use an LCD screen is not an option. The regulator Virtual Boy The Virtual Boy is a system with emphasis on movement in three dimensions, it is necessary a driver that can operate in a Z-axis The Virtual Boy controller was an attempt to implement dual digital D-pad "for controlling the above elements in the 3D environment. The charge controller is shaped like a" M " (Similar to a Nintendo 64). It is located on each side of the controller and the sinking in the middle contains the battery. There are six buttons on the control (A, B, Start, Select, L and R), two D-pads, and the system on / off ". The two address blocks on either side of the controller on top. The" A " and "B" buttons are located underneath the keyboard on the right side and "Start" button "Select" are in the same place the left side. What normally would be called "shoulder buttons" ("L" and "R") are behind the area where the blocks are in the back of the controller to function more like triggers. Regardless of how the two D-pads are supposed to control the elements in the 3D environment, the two D-pads are interchangeable in most games like Mario Choque, both do the same. For others with a 3D environment, like Red Alarm, 3D Tetris, or Teleroboxer, each pad to control a different function. For Red Alarm, a directional pad controls pitch and direction of the star ship, while the other controls on top, down and strafe movement. Teleroboxer for each control panel, in conjunction with trigger shoulder buttons / controls the throttle positions corresponding character. For 3D Tetris, the D-pad cover and move the blocks. The symmetry of the controller also allows vertical games like the Force in terms of the option to reverse the controls the left (similar to the Atari Lynx). This type of concession to the people on the left hand repeated Nintendo Wii and to a lesser extent, the Nintendo DS and some of their games oriented to touch. A unique feature of the controller is extensible power sliding back. Holds six AA batteries to power the system. This can be replaced by an adapter wall, if a "ballast" attachment is necessary for the switchout. Once the disc is installed on the adapter, AC adapter can be attached to power constant. EXT extension system (extension) port, located on the bottom of the system under control port has never been officially supported fact because none of the multiplayer games has never been officially published, or published official cable connection. (Although Faceball Waterworld and the EXT is used to play multi-player mode, multiplayer mode in the former have been removed and it was canceled.) A virtual world that Chico is a tutorial on how to make a cable for multiplayer Virtual Boy, changing a couple of normal composite cables Nintendo. At present, only few games support the link cable. Hardware Specifications Processor NEC V810 (P / N uPD70732) 32-bit RISC processor at 20 MHz (18 MIPS) 1 KB of cache memory 128 KB instruction, dual port VRAM DRAM 128 KB WRAM 64 KB (PSRAM) Display (2) reflection Technologies Inc. (DAI) scanning LED Array (SLA) P4 1224 pixels (When scanning, 384 x 224) black and white 2-bit (black + 3 shades of red) 50.2 Hz Horizontal scan rates Supply 6 AA batteries or AC adapter DC10V 350mA / Touch (third DC 9V 500mA adapter performance) responsible 16-bit stereo 6 buttons and 2 D buffer using the protocol controller NES 8-pin serial port cable hardware part numbers VER-001 Virtual Boy Unit VER-VER-003 Stand 005-006 VIEW VIEW Game Controller Battery Pak-007-VIEW VIEW visor Tap 010-011 AC adapter (adapter for use with Super NES SNS No. 002-Only ") A-012 A-014 Visor Holder Red / Black Stereo Headset Weight 750 grams Size 8.5 "H 10" W 4.3 "D Specifications cartridge ROM of 128 megabytes of address space (416 MB ROM used in released games) 128 megabytes of RAM addressable space (08 kilobytes of RAM with battery backup games left) 128 megabit addressable expansion space (Used in all games released) Expanded interrupt available to the right and left cartridge audio signals pass through the cartridge connector 60-pin Development The console was designed by Gunpei Yokoi, creator of the Game & Watch and Game Boy Pocket, and the Metroid franchise. Although seemingly small, portable, Virtual Boy was not the intention to change the line of Game Boy from Nintendo, which used a vision system requires stable and completely blocks peripheral player. Of According to the book by David Sheff game is over, Yokoi never actually for the console to be released in its present form. However, Nintendo has brought to market Virtual Boy so it can focus its resources on developing the Nintendo 64. Publicity surrounding the receiving device includes public reflections by Nintendo that the device might seem a vertical gun series, projecting a 3D image in the air. [Citation needed] The current system is considered in relation to this deception description of Nintendo America: "Driven by a 32-bit processor, the Virtual Boy produced in 3-D effects very impressive, although the monochromatic graphic style proved to limit the attractiveness of the images. "The disappearance of the Child Virtual Trade was seen as the catalyst that led to the persecution Yokoi of Nintendo, but remained Yokoi he had a close relationship with Nintendo, Yokoi despite having created more than a handheld system to compete with Bandai. According to Game Over, the company blamed the failure of the machine directly to the creator. In 2007, the system has been ranked five in the world of PC "the ugliest of Tech history" list. Because that Nintendo has sold 800,000 children around the virtual world is a hot object collection. Marketing This section requires expansion. Voice-overs for commercials were made by Dylan Bruno. There were several in-store promotional videos created for various games (as well as the Virtual Boy itself), and the system is actively marketed in magazines and television. The marketing slogan was "a 3D game to a 3D world." Games Main article: List of Virtual Game Boy Given the short life of system, only 22 games have been released. Among them, 19 games have been released in the Japanese market, while only 14 were released America North. See also the list of Virtual Boy demos References ^ abc snow Blake (04/05/2007). "The 10 worst selling consoles of all time." GamePro.com. http://www.gamepro.com/gamepro/domestic/games/features/111823.shtml. Retrieved on 25/11/2007. Thu ab ^ addition: How Nintendo zapped U.S. industry captured their dollars, and enslaved their children of David Sheff, 1993, Random House. ^ ^ Classic Systems "profiles of N-Sider. Http://www.n-sider.com/contentview.php?contentid=222. Retrieved on 19/08/2008. ^ "NYTimes – Gunpei Yokoi, chief designer of Game Boy, has died at 56." Http: / / query.nytimes.com / GST / fullpage.html Res = 9D05E4D7173CF93AA35753C1A961958260?. Retrieved on 19/08/2008. . ^ PC World Staff (10/09/2007) "The History ugliest technology products" PC World http://www.pcworld.idg.com.au/index.php/id; .. 357885272; img; 1226; ssid; .. Accessed 1 ^ 10/12/2007 Earnest Cavalli (15/09/2008). "'Lost' Virtual Boy Cache Found in Dubai." Wired.com. http://blog.wired.com/games/2008/09/lost-virtual-bo.html. Retrieved on 27/09/2008. ^ ^ [Link broken] Kolan, Patrick (14/01/2008), IGN Retro: Virtual Boy Best Games, IGN, http://retro.ign.com/articles/845/845487p1.html, retrieved 21/01/2009 Kent, Steven L. (2001). Latest video game history. Roseville, California: Prima. ISBN 0-7615-3643-4. Virtual Boy Shoshinkai born in November, 1994 "(JPEG). Nintendo Power (68): 5253. January 1995. Http://www.vr32.de/modules/articles/index.php?type=scans&show=26&page = 2. Retrieved on 19/07/2006. Wikimedia Commons has multimedia: Virtual Boy, Nintendo Virtual Boy portal Nintendo.com (archived versions at the Internet Archive Wayback Machine) List of Virtual Boy games on GameFAQs Virtual Boy from the Open Directory Project Virtual Boy hardware specifications Planet Virtual Boy Virtual Boy Virtual Boy programming manual Metro Establish performance boy.org VDE virtual adapter Nintendo video console hardware color TV Game, NES (NES-101 M82 model system disk Nintendo) Super Nintendo (SNES Super Game Boy Satellaview-101) Virtual Boy Nintendo 64 (64DD) GameCube (Game Boy Player Panasonic Q) iQue Player Wii (Virtual Console WiiWare) Game & Watch handheld Game Boy (Pocket Light) Game Boy Color Pokemon Mini Pokemon Pikachu Game Boy Advance (SP Micro) Nintendo DS (DS Lite DSi) Arcade Games Arcade Vs PlayChoice early-10 system Super Nintendo Triforce Data Recorder system peripherals DK Bongos e-Reader Famicom Four-way Adapter Game Boy Camera Game Boy Printer NES NES NES NES advantage Score maximum of four satellites NES Zapper, Nintendo 64 (optional) GameCube Nintendo Power Nintendo Power Glove Power Pad ROB Rumble Pak Super SNES Mouse SNES Multitap U-Force field WaveBird Wii Classic Controller Board Remote (Wii MotionPlus Party) Wii Zapper Nintendo Wii Speak Technology Game Paks drive electric vehicles Optical drives Microvision handheld game quick time pocket Adventurevision Thurs Computer Game & Watch Bandai WonderSwan WonderSwan Color SwanCrystal Park Tamagotchi game / GP2X Wiz GP2X GP32 Nintendo Game & Investments Watch Game Boy (Pocket Light) Game Boy Advance Virtual Boy Pokemon Mini Pokemon Pikachu Game Boy Advance (SP Micro) Nintendo DS (DS Lite DSi) Game Gear, Sega Nomad SNK Neo Geo Pocket Neo Geo Pocket Color Sony PlayStation Portable (PSP Slim and Lite PSP GB-3000) other handhelds Elektronika IM Atari Lynx TurboExpress Watara Supervision Mega Duck Gamat Tapwave Zodiac that N-Gage Hartung Game Master GameKing, II and III of Pandora Leapster V-Smile Pocket compared Game.com Gizmondo Dingoo Categories: 1995 introductions | Video game of the fifth generation consoles | Consoles Regionless | Virtual Boy | electronic hand gamesHidden categories: All Articles dead external links | Articles of deaths of foreign bonds in October 2009 | Articles lacking reliable references from October 2007 | Articles that may contain original research since October 2007 | Articles with words related articles from July 2008 | | weasel October 2007 | All articles related to the articles to be expanded since May 2008 | All articles to be expanded About the Author
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